EA: The Human Story: Here’s a riveting essay on the apparently hideous work practices at Electronic Arts, the game manufacturer.
[…] they gave a specific date for the end of the crunch, which was still months away from the title’s shipping date, so it seemed safe. That date came and went. And went, and went. When the next news came it was not about a reprieve; it was another acceleration: twelve hours six days a week, 9am to 10pm.
Via Slashdot.
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This is normal for game companies. I used to work for Blizzard, and pretty much everything in this essay applies to them as well.